#include <stdio.h>
//Different state of ATM machine
typedef enum {
Idle_State,
Card_Inserted_State,
Pin_Eentered_State,
Option_Selected_State,
Amount_Entered_State,
last_State
} eSystemState;
//Different type events
typedef enum {
Card_Insert_Event,
Pin_Enter_Event,
Option_Selection_Event,
Amount_Enter_Event,
Amount_Dispatch_Event,
last_Event
} eSystemEvent;
//typedef of 2d array
typedef eSystemState (*const afEventHandler[last_State][last_Event])(void);
//typedef of function pointer
typedef eSystemState (*pfEventHandler)(void);
//function call to dispatch the amount and return the ideal state
eSystemState AmountDispatchHandler(void)
{
return Idle_State;
}
//function call to Enter amount and return amount enetered state
eSystemState EnterAmountHandler(void)
{
return Amount_Entered_State;
}
//function call to option select and return the option selected state
eSystemState OptionSelectionHandler(void)
{
return Option_Selected_State;
}
//function call to enter the pin and return pin entered state
eSystemState EnterPinHandler(void)
{
return Pin_Eentered_State;
}
//function call to processing track data and return card inserted state
eSystemState InsertCardHandler(void)
{
return Card_Inserted_State;
}
eSystemEvent ReadEvent()
{
}
int main(int argc, char *argv[])
{
eSystemState eNextState = Idle_State;
eSystemEvent eNewEvent;
// Table to define valid states and event of finite state machine
static afEventHandler StateMachine = {
/* Idle_State: 0 */ [Idle_State] = {[Card_Insert_Event]= InsertCardHandler,NULL,NULL,NULL,NULL},
/* Card_Inserted_State 1*/ [Card_Inserted_State] = {NULL,[Pin_Enter_Event] = EnterPinHandler,NULL,NULL,NULL },
/* Pin_Eentered_State 2 */ [Pin_Eentered_State] = {NULL,NULL,[Option_Selection_Event] = OptionSelectionHandler,NULL,NULL},
/* Option_Selected_State: 3 */ [Option_Selected_State] = {NULL,NULL,NULL,[Amount_Enter_Event] = EnterAmountHandler,NULL},
/* Amount_Entered_State 4 */ [Amount_Entered_State] = {NULL,NULL,NULL,NULL,[Amount_Dispatch_Event] = AmountDispatchHandler},
};
while(1) {
// assume api to read the next event
eSystemEvent eNewEvent = ReadEvent();
if( ( eNextState < last_State) && (eNewEvent < last_Event) && StateMachine[eNextState][eNewEvent]!= NULL) { //Check NULL pointer and array boundary
// function call as per the state and event and return the next state of the finite state machine
eNextState = (*StateMachine[eNextState][eNewEvent])();
} else {
//Invalid
}
}
return 0;
}
#include <stdio.h>
//Different state of ATM machine
typedef enum {
Idle_State,
Card_Inserted_State,
Pin_Eentered_State,
Option_Selected_State,
Amount_Entered_State,
last_State
} eSystemState;
//Different type events
typedef enum {
Card_Insert_Event,
Pin_Enter_Event,
Option_Selection_Event,
Amount_Enter_Event,
Amount_Dispatch_Event,
last_Event
} eSystemEvent;
//typedef of 2d array
typedef eSystemState (*const afEventHandler[last_State][last_Event])(void);
//typedef of function pointer
typedef eSystemState (*pfEventHandler)(void);
//function call to dispatch the amount and return the ideal state
eSystemState AmountDispatchHandler(void)
{
return Idle_State;
}
//function call to Enter amount and return amount enetered state
eSystemState EnterAmountHandler(void)
{
return Amount_Entered_State;
}
//function call to option select and return the option selected state
eSystemState OptionSelectionHandler(void)
{
return Option_Selected_State;
}
//function call to enter the pin and return pin entered state
eSystemState EnterPinHandler(void)
{
return Pin_Eentered_State;
}
//function call to processing track data and return card inserted state
eSystemState InsertCardHandler(void)
{
return Card_Inserted_State;
}
eSystemEvent ReadEvent()
{
/* [Hardware detection] User insert the card
* if (Card Insert == True)
* return Card_Insert_Event;
*
* [Hardware detection] User start to press button
* else if (User press button == True)
* return Pin_Enter_Event;
* */
}
// Table to define valid states and event of finite state machine
const static afEventHandler StateMachine = {
/* Idle_State: 0 */ {/*Card_Insert_Event*/ InsertCardHandler, /*Pin_Enter_Event*/ NULL, /*Option_Selection_Event*/ NULL, /*Amount_Enter_Event*/ NULL, /*Amount_Dispatch_Event*/ NULL},
/* Card_Inserted_State 1*/ {/*Card_Insert_Event*/ NULL, /*Pin_Enter_Event*/ EnterPinHandler, /*Option_Selection_Event*/ NULL, /*Amount_Enter_Event*/ NULL, /*Amount_Dispatch_Event*/ NULL},
/* Pin_Eentered_State 2 */ {/*Card_Insert_Event*/ NULL, /*Pin_Enter_Event*/ NULL, /*Option_Selection_Event*/ OptionSelectionHandler,/*Amount_Enter_Event*/ NULL, /*Amount_Dispatch_Event*/ NULL},
/* Option_Selected_State: 3 */ {/*Card_Insert_Event*/ NULL, /*Pin_Enter_Event*/ NULL, /*Option_Selection_Event*/ NULL, /*Amount_Enter_Event*/ EnterAmountHandler,/*Amount_Dispatch_Event*/ NULL},
/* Amount_Entered_State 4 */ {/*Card_Insert_Event*/ NULL, /*Pin_Enter_Event*/ NULL, /*Option_Selection_Event*/ NULL, /*Amount_Enter_Event*/ NULL, /*Amount_Dispatch_Event*/ AmountDispatchHandler},
};
int main(int argc, char *argv[])
{
eSystemState eNextState = Idle_State;
eSystemEvent eNewEvent;
while(1) {
// assume api to read the next event
eSystemEvent eNewEvent = ReadEvent();
if( ( eNextState < last_State) && (eNewEvent < last_Event) && StateMachine[eNextState][eNewEvent]!= NULL) { //Check NULL pointer and array boundary
// function call as per the state and event and return the next state of the finite state machine
eNextState = (*StateMachine[eNextState][eNewEvent])();
} else {
//Invalid
}
}
return 0;
}
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